“I tell the designers all the time, if there is any time in this game where there’s only one way to do something, that’s a failure of design.”—Warren Spector talking to ArsTechnia about game development.
“It’s quite a lot of volume: we estimate that each one of these storylines is probably around 70% to 80% of the volume of the whole game in Resident Evil 5. So with three separate storylines, there’s plenty to play here.”—Yoshiaki Hirabayashi of Capcom talking to the EU PS Blog about the length of RE6.
“We can do some pretty special things that you’ll start to see on the floor this year and you’ll see more over the upcoming months.”—Scott Rohde of Sony talking to GI.biz about Vita/PS3 companion support.
“It doesn’t mean that what you see in Battlefield 3 is the end state. That’s the beginning; that’s where we start and then we go forward.”—Patrick Soderlund of EA talking to Gamasutra about Frosbite 2.0