It wasn’t necessarily a game, it was an experiment.
Yeah it was. It’s just that… what was so hard for some people to imagine is what Milo would look like on the shelves.
It was the wrong concept for what this industry currently is.
Where is Project Milo?
At E3 2009 when Lionhead Studios’ Peter Molyneux came to the stage during Project Natal’s (now known as Kinect) introduction, we knew something interesting would be on the cards. This is where a character called Milo was introduced to the world. A game utilising the technological innovations offered by Microsoft’s Kinect would allow players to interact with the 10 year old Milo. The game would use Kinect’s ability to read voice, gestures and actions to determine the on screen response of Milo. The pre filmed demonstration of the Project Milo demo was truly extraordinary in terms of anything being put forward by the gaming industry at the time.