The absence of GameStop and the demise of GAME limits the ability of consumers to trade in used games, depriving many of credits that can be used to purchase new games. Retail needs to make money to exist, and games retail in the UK doesn’t make money.
Michael Pachter (via DigitalSpy)
Our primary goal is to make triple-A free-to-play games for the world market and transition entirely to that.
Cevat Yerli of Crytek (via VentureBeat)
So my resolution this year is: I’m not a money guy, but I want to make our next product a commercial success, so that people will say, ‘Hey, there’s a huge market out there. If you make a high-quality games that can touch people, it’s going to do great business.
Jenova Chen of thatgamecompany (via VentureBeat)
In terms of profitability, we have to do a better job in promoting the PlayStation Vita mobile product.
Masaru Kato of Sony (via seekingalpha)
I think it’s very difficult to literally go back to our roots on that and take gameplay mechanics and styles that we did fifteen years ago and redo them now.
We started to allow ourselves to talk about different settings, and the more we got into it, the more we realised it’s really about that feeling of discovering a new place. It was terrifying to talk about getting rid of Rapture, but at the same time, it was liberating.
Bill Gardner of Irrational Games talking bout BioShock Infinite (via GameSpot)
I’ve been getting hammered by a massive amount with requests for information about DayZ release, interviews and my reactions to this and stuff and such – but for my own sanity I retreated and have kept to myself.
Dean ‘Rocket’ Hall (via Reddit)
If we’re going to announce this as a sequel to Dark Souls then I think there’s certainly a core that we need to protect. I’m talking about how we think about the difficulty level and how you achieve things in-game; about the concepts behind the mechanics and level design.
Hidetaka Miyazaki talking about Dark Souls II.
We aren’t currently thinking about that.
Yuji Korekado on a Metal Gear Rising: Revegeance port of Wii U. (via EuroGamer)
It will be something. I’m always hesitant to talk too much about things we don’t have anything to show because it’s getting ahead of ourselves.
Ken Levine on BioShock Vita (via EuroGamer)